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- Spikeshock Review Info
Posted by : Rahat
Sunday, 11 May 2014
Spikeshock is a ultimate pack exclusive miscrit for both versions, his skills are nearly perfect for a tank and his skill set includes a DoT for lightning, hyper power and several reliable skills for either lightning or physical making him a miscrit that can strike from either side and aim for his opponents weakness points with accurate strikes. With max HP, EA, PA and strong PD, ED this miscrit is sure ready to take some damage and do some damage to its opponents. The weak speed can be easily over shadowed by its strong stats. A moderate speed sure would make this miscrit one of the perfect miscrits in Miscria. Probably a must have miscrit for everyone.
What we love?
The stats and skillset both well balanced.
Would be better.
Confuse or Negate element was there.
Recommended Relics.
Molten Coin, Frozen Coin and Petrified Mama body.
Other Recommended Relics by Mania Gow:
Flaring Halo or Echino Shell this relic setup will boost his Physical/Elemental Attack and Elemental Defense a step further with little drawbacks.
Flying Carpet Fragment this relic setup paired with the coins will slightly boost his Health, both defenses and Elemental attack as well, downside is a big loss on Speed and Physical attack.
Cage of Despair this paired with the coins will give him great defenses so that he can be on the field for a longer period of time, drawback is no PA boost and speed reduction.
Cactolin´s Thorn this relic setup will boost both Physical and Elemental Attacks by 10 points as well as 30 health points, drawback is big speed reduction and slight loss on both defenses, if you do not want to risk a total of ten points in defenses for 10 less health points then Petrified Mama Baby is a better option for you.
Spikeshock Stats:
HP: Max
SP: Weak
EA: Max
ED: Strong
PA: Max
PD: Strong
Spikeshock Skillset:
Level
|
Skill
|
Effect
|
Enchant
|
Accuracy
|
1
|
Fetal Position
|
Attacks -5
|
+1
|
100%
|
1
|
Spark
|
AP 7
|
+1
|
100%
|
4
|
Headbutt
|
AP 7
|
+1
|
100%
|
7
|
Poison
|
AP 5
|
+1
|
90%
|
10
|
Joltz
|
AP 11
|
+2
|
95%
|
13
|
Slash
|
AP 10
|
+2
|
95%
|
16
|
Feebler
|
Attacks -8
|
+2
|
100%
|
19
|
Tesla Terror
|
Lightning DOT
10
|
+10% accuracy
|
85%
|
22
|
Overwhelm
|
20
|
+10% accuracy
|
90%
|
25
|
Hyper Power
|
Attacks +11
|
+2
|
100%
|
28
|
Conduct
|
27 Chance to lower defenses.
|
+10% accuracy
|
90%
|
30
|
Super Smash
|
AP 5X6
|
+10% accuracy
|
90%
|
How to use the skills
Tesla Terror is a Lightning DoT skill for 10 damage, 85% accuracy and lasts three turns, it will be almost like a toxic skill and you should always use it on long battles as it makes them easier for you, if you go for a more elemental approach this skill should definetely be used everytime you can.
Hyper Power is a good skill to have specially if you already are great on both attacks, this skill will complement it and make him even stronger, you should use it within Tesla Terror as that even if you lose health due to enemy attacks, he will also lose some health as well.
Conduct and Super Smash he can go either way and i mean skillwise, he can focus in elemental attack alone and pair it with his lightning DoT skill or just go for physical approach alone as well, either way he is good offensively but you can also go for the best of both worlds and give him a relic setup that wont hinder either of his attacks either.
Conduct is a 27 EA lightning skill that goes for 100% accuracy once enchanted so its pretty good to rely on and it has a chance to lower defenses.
Super Smash is a multi hit skill that strikes 6 times for 5 damage each and that goes for 100% accuracy also once enchanted, you can go for both skills making Conduct lower opponent defenses and finish it with Super Smash, on accuracy debuffer fights you do not want to switch you can just use Conduct instead and its accuracy would be lowered to 91% which is still better than your average skill accuracy, either one is good for a finishing hit since either wont miss on normal circumstances.
Spikeshock
Type: Lightning Miscrit
Location: Ultimate Miscrit Pack
"Spikeshock's large metal feet cause large electric reverberations every time it takes a step."
"Zapasmash's skin is so thick and rough that it's just as tough to damage as the metal armor it wears."
"Each of Joltiquake's many spikes is filled with electric energy that emits large amounts of static energy."
"The spiked balls on Shockostompus's tail are incredibly powerful and dangerous, and must be avoided at all costs."
Spikeshock Rating
Stats: 4.5/5
Skillset: 4.5/5
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